Reliving the History of Multiplayer Games

Reliving the History of Multiplayer Games

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Server Architecture

9 of 22

9 of 22

Server Architecture

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Reliving the History of Multiplayer Games

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  1. 1 Intro
  2. 2 Technology
  3. 3 PacMan
  4. 4 Real Interaction
  5. 5 Mobile Development
  6. 6 First Prototype
  7. 7 RealTime UDP
  8. 8 State Updates
  9. 9 Server Architecture
  10. 10 Matchmaking
  11. 11 Network Link Conditioner
  12. 12 Erlang
  13. 13 Back Home
  14. 14 One Next Step
  15. 15 Tracking Games
  16. 16 Questions
  17. 17 Tradeoff
  18. 18 WebSockets
  19. 19 WebRTC
  20. 20 WebSocket
  21. 21 Locker
  22. 22 Binary

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