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Profiling and Optimization in UE4 - Unreal Indie Dev Days 2019 - Unreal Engine
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- 1 Intro
- 2 Why have control of the performance?
- 3 Avoid thinking
- 4 Good practices
- 5 Identifying bottlenecks
- 6 Analysis of a frame
- 7 Generate a Chart Over a period of time
- 8 Profiling (CPU)
- 9 Unreal Insights
- 10 Game thread
- 11 Tick, tick, tick... BOOM!
- 12 Convert per-tick Blueprint work to C++
- 13 Convert complex functionality to C++
- 14 Animation Fast Path
- 15 Draw thread
- 16 Reducing draw calls
- 17 GPU thread
- 18 GPU Profiling
- 19 Overshading
- 20 Quad Overdraw
- 21 Shader Complexity
- 22 Light Complexity