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Setting more things on fire for fun
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Classroom Contents
Principles of Visual Effects with VFX Graph - Episode 1
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- 1 Show Intro
- 2 Asset Store
- 3 The 80/20 rule
- 4 What are visual Effects?
- 5 Purpose of the first episode - VFX Fundamentals
- 6 Breaking down VFX in games
- 7 Ghost of Tsushima scene VFX breakdown
- 8 Death Stranding scene VFX breakdown
- 9 Recompile scene VFX breakdown
- 10 The Last Campfire VFX Breakdown
- 11 Basic VFX Graph
- 12 Sin Waves and Modulation
- 13 Making Potions
- 14 Chat tells us what potion to make
- 15 Noise and Randomness
- 16 Falling leaves VFX
- 17 It’s Raining Men
- 18 Raining hamsters?
- 19 Texture as data
- 20 Point caches
- 21 Built-in Particle system vs VFX Graph Built-in Particle system vs VFX Graph
- 22 Rendering Flame particles on the mesh
- 23 Visualizing the point cache
- 24 Apocalypse scene
- 25 Turning the car into a point cache
- 26 Setting more things on fire for fun
- 27 No hamsters were hurt in the making of this stream
- 28 Outro