Principles of Visual Effects with VFX Graph - Episode 1

Principles of Visual Effects with VFX Graph - Episode 1

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Recompile scene VFX breakdown

9 of 28

9 of 28

Recompile scene VFX breakdown

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Principles of Visual Effects with VFX Graph - Episode 1

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  1. 1 Show Intro
  2. 2 Asset Store
  3. 3 The 80/20 rule
  4. 4 What are visual Effects?
  5. 5 Purpose of the first episode - VFX Fundamentals
  6. 6 Breaking down VFX in games
  7. 7 Ghost of Tsushima scene VFX breakdown
  8. 8 Death Stranding scene VFX breakdown
  9. 9 Recompile scene VFX breakdown
  10. 10 The Last Campfire VFX Breakdown
  11. 11 Basic VFX Graph
  12. 12 Sin Waves and Modulation
  13. 13 Making Potions
  14. 14 Chat tells us what potion to make
  15. 15 Noise and Randomness
  16. 16 Falling leaves VFX
  17. 17 It’s Raining Men
  18. 18 Raining hamsters?
  19. 19 Texture as data
  20. 20 Point caches
  21. 21 Built-in Particle system vs VFX Graph Built-in Particle system vs VFX Graph
  22. 22 Rendering Flame particles on the mesh
  23. 23 Visualizing the point cache
  24. 24 Apocalypse scene
  25. 25 Turning the car into a point cache
  26. 26 Setting more things on fire for fun
  27. 27 No hamsters were hurt in the making of this stream
  28. 28 Outro

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