Plot and Parcel - Procedural Level Design in XCOM 2

Plot and Parcel - Procedural Level Design in XCOM 2

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Tactical Quick Launch

19 of 28

19 of 28

Tactical Quick Launch

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Classroom Contents

Plot and Parcel - Procedural Level Design in XCOM 2

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  1. 1 Intro
  2. 2 Talk Outline
  3. 3 What is XCOM?
  4. 4 Components of an XCOM Level
  5. 5 What makes a good XCOM level?
  6. 6 Enemy Unknown Map Analysis
  7. 7 Enemy Unknown Map Feedback
  8. 8 Alternate Player Starts
  9. 9 Procedural Goals
  10. 10 Initial Plot Types
  11. 11 Initial Plot Rules
  12. 12 Initial Plot Evaluation
  13. 13 Plot Cover Parcels
  14. 14 Initial Parcel Evaluation
  15. 15 Parcel Iteration
  16. 16 Zoning
  17. 17 Plot Iteration
  18. 18 Asset Swapping
  19. 19 Tactical Quick Launch
  20. 20 First Major Challenge
  21. 21 Golden Path Missions
  22. 22 War of The Chosen
  23. 23 Abandoned Cities
  24. 24 Tunnels
  25. 25 Chosen Strongholds
  26. 26 Xenoform Biome
  27. 27 Pros and Cons
  28. 28 Final Thoughts

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