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Plot and Parcel - Procedural Level Design in XCOM 2
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- 1 Intro
- 2 Talk Outline
- 3 What is XCOM?
- 4 Components of an XCOM Level
- 5 What makes a good XCOM level?
- 6 Enemy Unknown Map Analysis
- 7 Enemy Unknown Map Feedback
- 8 Alternate Player Starts
- 9 Procedural Goals
- 10 Initial Plot Types
- 11 Initial Plot Rules
- 12 Initial Plot Evaluation
- 13 Plot Cover Parcels
- 14 Initial Parcel Evaluation
- 15 Parcel Iteration
- 16 Zoning
- 17 Plot Iteration
- 18 Asset Swapping
- 19 Tactical Quick Launch
- 20 First Major Challenge
- 21 Golden Path Missions
- 22 War of The Chosen
- 23 Abandoned Cities
- 24 Tunnels
- 25 Chosen Strongholds
- 26 Xenoform Biome
- 27 Pros and Cons
- 28 Final Thoughts