Two Keys to Growth: User Acquisition and App Engagement - Cartoon Network Case Study

Two Keys to Growth: User Acquisition and App Engagement - Cartoon Network Case Study

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The game life cycle

9 of 15

9 of 15

The game life cycle

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Two Keys to Growth: User Acquisition and App Engagement - Cartoon Network Case Study

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  1. 1 Intro
  2. 2 User acquisition and User engagement
  3. 3 Example: Steven Attack the light
  4. 4 The importance of "Kids Friendly"
  5. 5 How does your game stand out?
  6. 6 Example: Ady Time: Game wizard
  7. 7 Localization
  8. 8 Example: Card wards
  9. 9 The game life cycle
  10. 10 Example: Teeny Titans
  11. 11 Maintain and nurture your fan base
  12. 12 Example: Powerpuff yourself
  13. 13 Analytics is KEY!
  14. 14 Marketing strategy
  15. 15 Public Relations

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