Play-to-Earn Games: Design, Opportunities, and Misconceptions

Play-to-Earn Games: Design, Opportunities, and Misconceptions

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“The rules don’t matter”

5 of 15

5 of 15

“The rules don’t matter”

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Play-to-Earn Games: Design, Opportunities, and Misconceptions

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  1. 1 Intro
  2. 2 What is Play to Earn
  3. 3 Designing for Play to Earn
  4. 4 Designing Play to Earn vs Free to Play
  5. 5 “The rules don’t matter”
  6. 6 Game Economy
  7. 7 The Audience
  8. 8 Asymmetric Knowledge
  9. 9 Decentralized ➡ Centralized Gaming
  10. 10 Common Mistakes
  11. 11 Models for Financial Viability: Continuous Sales vs Increasing Value
  12. 12 Smart Contracts and Player-Driven Event Design
  13. 13 The Future
  14. 14 Modding
  15. 15 The Beginning of a Breakthrough

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