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Designing Play to Earn vs Free to Play
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Classroom Contents
Play-to-Earn Games: Design, Opportunities, and Misconceptions
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- 1 Intro
- 2 What is Play to Earn
- 3 Designing for Play to Earn
- 4 Designing Play to Earn vs Free to Play
- 5 “The rules don’t matter”
- 6 Game Economy
- 7 The Audience
- 8 Asymmetric Knowledge
- 9 Decentralized ➡ Centralized Gaming
- 10 Common Mistakes
- 11 Models for Financial Viability: Continuous Sales vs Increasing Value
- 12 Smart Contracts and Player-Driven Event Design
- 13 The Future
- 14 Modding
- 15 The Beginning of a Breakthrough