Physical Computing: How Software Meets Hardware - From Christmas Trees to Connected Devices

Physical Computing: How Software Meets Hardware - From Christmas Trees to Connected Devices

ChariotSolutions via YouTube Direct link

Squid Ball

16 of 60

16 of 60

Squid Ball

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Physical Computing: How Software Meets Hardware - From Christmas Trees to Connected Devices

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  1. 1 Intro
  2. 2 History of ITP
  3. 3 Vision of ITP
  4. 4 Who is ITP
  5. 5 No shared assumptions
  6. 6 Ideas are cheap
  7. 7 Physical computing curriculum
  8. 8 Joy Mountford
  9. 9 What are expressive works
  10. 10 What are tools
  11. 11 Tools for social change
  12. 12 UNICEF project
  13. 13 Theatre background
  14. 14 Interactive projects
  15. 15 Safe physical interaction
  16. 16 Squid Ball
  17. 17 Siggraph
  18. 18 Key technical elements
  19. 19 Microcontrollers
  20. 20 Early ITP projects
  21. 21 Arduino
  22. 22 Hardware Software
  23. 23 Handson Learning
  24. 24 The Community
  25. 25 Stairs
  26. 26 Pompidou Center
  27. 27 Pill Reader
  28. 28 Kegel Organ
  29. 29 Technological Literacy
  30. 30 Professional users
  31. 31 Programmers
  32. 32 Casual Uses of Engineering
  33. 33 We Can Change This
  34. 34 Web Programming
  35. 35 Graphic Tools
  36. 36 Abstract Programming
  37. 37 MicroPython
  38. 38 Digital Fabrication Literacy
  39. 39 CNC Tools
  40. 40 Other Mill
  41. 41 Motor Mount
  42. 42 Soldering Machine
  43. 43 Automation
  44. 44 Connected Devices
  45. 45 Nodela
  46. 46 Nodejs Serial Port
  47. 47 Arduino Union
  48. 48 Clay Shirky
  49. 49 Matthew Eppler
  50. 50 Remote Hugs
  51. 51 Kevin Ashton
  52. 52 Andrew Schneider
  53. 53 Justin Lange
  54. 54 Questions
  55. 55 Slide Control
  56. 56 Openness
  57. 57 The One Rule
  58. 58 Sensor Development
  59. 59 Privacy
  60. 60 Oculus Rift

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