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Intro
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Classroom Contents
Physical Computing: How Software Meets Hardware - From Christmas Trees to Connected Devices
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- 1 Intro
- 2 History of ITP
- 3 Vision of ITP
- 4 Who is ITP
- 5 No shared assumptions
- 6 Ideas are cheap
- 7 Physical computing curriculum
- 8 Joy Mountford
- 9 What are expressive works
- 10 What are tools
- 11 Tools for social change
- 12 UNICEF project
- 13 Theatre background
- 14 Interactive projects
- 15 Safe physical interaction
- 16 Squid Ball
- 17 Siggraph
- 18 Key technical elements
- 19 Microcontrollers
- 20 Early ITP projects
- 21 Arduino
- 22 Hardware Software
- 23 Handson Learning
- 24 The Community
- 25 Stairs
- 26 Pompidou Center
- 27 Pill Reader
- 28 Kegel Organ
- 29 Technological Literacy
- 30 Professional users
- 31 Programmers
- 32 Casual Uses of Engineering
- 33 We Can Change This
- 34 Web Programming
- 35 Graphic Tools
- 36 Abstract Programming
- 37 MicroPython
- 38 Digital Fabrication Literacy
- 39 CNC Tools
- 40 Other Mill
- 41 Motor Mount
- 42 Soldering Machine
- 43 Automation
- 44 Connected Devices
- 45 Nodela
- 46 Nodejs Serial Port
- 47 Arduino Union
- 48 Clay Shirky
- 49 Matthew Eppler
- 50 Remote Hugs
- 51 Kevin Ashton
- 52 Andrew Schneider
- 53 Justin Lange
- 54 Questions
- 55 Slide Control
- 56 Openness
- 57 The One Rule
- 58 Sensor Development
- 59 Privacy
- 60 Oculus Rift