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Classroom Contents
Philip Rosedale - Virtual Worlds and Second Life
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- 1 Intro
- 2 The beginnings of Second Life
- 3 The future of the real world
- 4 Making computers think
- 5 Making money
- 6 Why use virtual worlds
- 7 Conferencing
- 8 Memory Palace
- 9 Human Presence
- 10 Content Consumption
- 11 Natural Social Balance
- 12 Gender Equality in Second Life
- 13 Microtransactions
- 14 PowerPoint in Second Life
- 15 Rendering in Second Life
- 16 How do you get notforprofits to use Second Life
- 17 OpenSim
- 18 Conclusion
- 19 Augmented Reality
- 20 Second Life