Completed
- GPU Occlusion culling
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Classroom Contents
Game Performance Optimization for Web, XR and Mobile in Unity 6
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- 1 - Intro
- 2 - Using Statistics
- 3 - Checking Unity Profiler to locate performance issues
- 4 - Renderer Pipeline Asset
- 5 - Optimizing assets
- 6 - Texture optimization
- 7 - The Memory Profiler
- 8 - Reducing draw calls with batching
- 9 - GPU Resident Drawer
- 10 - Optimizing lighting
- 11 - Adaptive Probe Volumes
- 12 - Measuring improvements
- 13 - Profile Analyzer
- 14 - CPU optimizations
- 15 - Occlusion culling
- 16 - GPU Occlusion culling
- 17 - Physics optimizations
- 18 - Optimization review