Game Performance Optimization for Web, XR and Mobile in Unity 6

Game Performance Optimization for Web, XR and Mobile in Unity 6

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- Reducing draw calls with batching

8 of 18

8 of 18

- Reducing draw calls with batching

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Game Performance Optimization for Web, XR and Mobile in Unity 6

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  1. 1 - Intro
  2. 2 - Using Statistics
  3. 3 - Checking Unity Profiler to locate performance issues
  4. 4 - Renderer Pipeline Asset
  5. 5 - Optimizing assets
  6. 6 - Texture optimization
  7. 7 - The Memory Profiler
  8. 8 - Reducing draw calls with batching
  9. 9 - GPU Resident Drawer
  10. 10 - Optimizing lighting
  11. 11 - Adaptive Probe Volumes
  12. 12 - Measuring improvements
  13. 13 - Profile Analyzer
  14. 14 - CPU optimizations
  15. 15 - Occlusion culling
  16. 16 - GPU Occlusion culling
  17. 17 - Physics optimizations
  18. 18 - Optimization review

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