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Olden Time
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Classroom Contents
OpenGL and CUDA-Based Tessellation
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- 1 Introduction
- 2 Outline
- 3 Visual Quality
- 4 OpenGL Pipeline
- 5 Decision Control Shader
- 6 Vertex Placement
- 7 Decision Evaluation
- 8 Use Case
- 9 Culling
- 10 Summary
- 11 Brent Ossur
- 12 CUDA Tessellation Levels
- 13 CUDA Tessellation Implementation
- 14 Tessellation Demo
- 15 Contact Info
- 16 Miguel Ortega
- 17 Olden Time
- 18 Art Department
- 19 Assets
- 20 Mountains
- 21 Terrain Templates
- 22 Jigsaw Puzzle
- 23 Cliff Shot
- 24 Mountain Texture
- 25 Example