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The Graphics API: OpenGL(ES) vs Vulkan
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Classroom Contents
Open Source Graphics 101 - Getting Started
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- 1 Intro
- 2 The Graphics Pipeline
- 3 The Geometry Stage
- 4 The Rasterizer Stage
- 5 GPU Internals
- 6 Let's go massively parallel!
- 7 Parallization, how hard can it be?
- 8 GPU Command Stream
- 9 The Big Picture
- 10 The Graphics API: What are they? • Entry points for Graphics Apps/Libs Abstract the GPU pipeline configuration manipulation You might have the choice
- 11 The Graphics API: Shaders
- 12 The Graphics API: OpenGL(ES) vs Vulkan
- 13 The Kernel/Userspace Driver Separation
- 14 Kernel Drivers
- 15 Userspace Driver: Roles Exposing one or several Graphics API
- 16 Mesa: Open Source Userspace Drivers - 2 Graphics Apis 2 different approaches
- 17 Mesa State Tracking: Pre-Gallium
- 18 Mesa State Tracking: Gallium
- 19 Useful readings
- 20 Mesa State Tracking: Vulkan