Open Source Graphics 101 - Getting Started

Open Source Graphics 101 - Getting Started

Linux Foundation via YouTube Direct link

The Graphics Pipeline

2 of 20

2 of 20

The Graphics Pipeline

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Open Source Graphics 101 - Getting Started

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  1. 1 Intro
  2. 2 The Graphics Pipeline
  3. 3 The Geometry Stage
  4. 4 The Rasterizer Stage
  5. 5 GPU Internals
  6. 6 Let's go massively parallel!
  7. 7 Parallization, how hard can it be?
  8. 8 GPU Command Stream
  9. 9 The Big Picture
  10. 10 The Graphics API: What are they? • Entry points for Graphics Apps/Libs Abstract the GPU pipeline configuration manipulation You might have the choice
  11. 11 The Graphics API: Shaders
  12. 12 The Graphics API: OpenGL(ES) vs Vulkan
  13. 13 The Kernel/Userspace Driver Separation
  14. 14 Kernel Drivers
  15. 15 Userspace Driver: Roles Exposing one or several Graphics API
  16. 16 Mesa: Open Source Userspace Drivers - 2 Graphics Apis 2 different approaches
  17. 17 Mesa State Tracking: Pre-Gallium
  18. 18 Mesa State Tracking: Gallium
  19. 19 Useful readings
  20. 20 Mesa State Tracking: Vulkan

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