Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

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III. Server and Orchestration

15 of 23

15 of 23

III. Server and Orchestration

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Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

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  1. 1 Intro
  2. 2 MADFINGER Games
  3. 3 Game Design
  4. 4 Goals
  5. 5 Challenges
  6. 6 Network Topology
  7. 7 Collaborating With Unity
  8. 8 Real-time multiplayer services
  9. 9 I. Player ID: Unity's system
  10. 10 II. Party and Matchmaking
  11. 11 II. Matchmaking: Unity's system
  12. 12 II. Matchmaking: MFG's implementation
  13. 13 II. Matchmaking: QoS reference code
  14. 14 II. Matchmaking: custom match request
  15. 15 III. Server and Orchestration
  16. 16 III. Servers: Unity/Multiplay's system
  17. 17 III. Servers: MFG's implementation
  18. 18 III. Servers: Server client demo
  19. 19 IV. Transport and Netcode: MFG's Implementation
  20. 20 IV. HL Netcode: RPC reference code
  21. 21 V. Voice Communications
  22. 22 III. VoIP: MFG's implementation
  23. 23 In summary...

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