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II. Matchmaking: MFG's implementation
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Classroom Contents
Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games
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- 1 Intro
- 2 MADFINGER Games
- 3 Game Design
- 4 Goals
- 5 Challenges
- 6 Network Topology
- 7 Collaborating With Unity
- 8 Real-time multiplayer services
- 9 I. Player ID: Unity's system
- 10 II. Party and Matchmaking
- 11 II. Matchmaking: Unity's system
- 12 II. Matchmaking: MFG's implementation
- 13 II. Matchmaking: QoS reference code
- 14 II. Matchmaking: custom match request
- 15 III. Server and Orchestration
- 16 III. Servers: Unity/Multiplay's system
- 17 III. Servers: MFG's implementation
- 18 III. Servers: Server client demo
- 19 IV. Transport and Netcode: MFG's Implementation
- 20 IV. HL Netcode: RPC reference code
- 21 V. Voice Communications
- 22 III. VoIP: MFG's implementation
- 23 In summary...