Multiplayer Pac-Man with RSocket

Multiplayer Pac-Man with RSocket

Devoxx via YouTube Direct link

WHAT IF

19 of 29

19 of 29

WHAT IF

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Multiplayer Pac-Man with RSocket

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  1. 1 Intro
  2. 2 For Whom?
  3. 3 Agenda
  4. 4 MULTIPLAYER
  5. 5 Step 2: Location
  6. 6 Step 3: Updates
  7. 7 Real Enterprise
  8. 8 To Summarize
  9. 9 Back-end
  10. 10 Front-end
  11. 11 PROTOCOLS
  12. 12 Why NOT HTTP?
  13. 13 HTTP BACKPRESSURE
  14. 14 Why WebSocket?
  15. 15 Why NOT WebSocket?
  16. 16 Existing Solutions
  17. 17 Development
  18. 18 Where it is good
  19. 19 WHAT IF
  20. 20 JVM Setup
  21. 21 Interaction modes
  22. 22 Notable Features
  23. 23 To Respond
  24. 24 Data Type
  25. 25 Java
  26. 26 SPRING-MESSAGING
  27. 27 Scenario
  28. 28 Disadvantages
  29. 29 Summary

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