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Why NOT HTTP?
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Multiplayer Pac-Man with RSocket
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- 1 Intro
- 2 For Whom?
- 3 Agenda
- 4 MULTIPLAYER
- 5 Step 2: Location
- 6 Step 3: Updates
- 7 Real Enterprise
- 8 To Summarize
- 9 Back-end
- 10 Front-end
- 11 PROTOCOLS
- 12 Why NOT HTTP?
- 13 HTTP BACKPRESSURE
- 14 Why WebSocket?
- 15 Why NOT WebSocket?
- 16 Existing Solutions
- 17 Development
- 18 Where it is good
- 19 WHAT IF
- 20 JVM Setup
- 21 Interaction modes
- 22 Notable Features
- 23 To Respond
- 24 Data Type
- 25 Java
- 26 SPRING-MESSAGING
- 27 Scenario
- 28 Disadvantages
- 29 Summary