Motion Design Process - Art Direction & Style Frames

Motion Design Process - Art Direction & Style Frames

The Futur Academy via YouTube Direct link

- Early cloth simulations in Maya

22 of 26

22 of 26

- Early cloth simulations in Maya

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Motion Design Process - Art Direction & Style Frames

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  1. 1 - Nidia's Motion Design Reel
  2. 2 - What are Style Frames?
  3. 3 - Microsoft Office 365, created at Tendril
  4. 4 - Early design explorations for MS Office 365
  5. 5 - How they coordinated the live-action shoot with Microsoft
  6. 6 - Exhausting design explorations
  7. 7 - Why being a jack of all trades makes you a better art director
  8. 8 - Why you should have a general understanding of production and photography
  9. 9 - How to make 3d look real
  10. 10 - HP The Power to Reinvent Beauty project
  11. 11 - The thought process behind Craftmanship
  12. 12 - Utilizing real-world elements
  13. 13 - What is “Photo-Bashing?”
  14. 14 - Sculpting in Cinema 4D
  15. 15 - Why it's good to have multiple skills
  16. 16 - Title design for Semi-Permanent Festival in 2019
  17. 17 - How to communicate the idea of “collaboration”
  18. 18 - Reference imagery
  19. 19 - Starting the process with animation tests in C4D
  20. 20 - Creating animated loops for a project for Reserva
  21. 21 - Using mood boards to communicate ideas
  22. 22 - Early cloth simulations in Maya
  23. 23 - changing directions with clients
  24. 24 - Recap & tips for young motion designers
  25. 25 - Emulate who you admire
  26. 26 - An artist is never finished

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