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A multi-player public goods game
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Classroom Contents
Modelling Evolution in Structured Populations Using Multiplayer Interactions
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- 1 Intro
- 2 What is an evolutionary game?
- 3 Analysing evolutionary games
- 4 Evolution on graphs
- 5 Evolutionary dynamics on graphs
- 6 Evolutionary dynamics on 3 and 4 vertex graphs
- 7 A limitation of evolutionary graph theory
- 8 The population and its distribution
- 9 The independent process
- 10 Fitness
- 11 The territorial raider model I
- 12 The BDB dynamics
- 13 General evolutionary dynamics
- 14 A multi-player public goods game
- 15 Cooperator fixation probability in a Defector populati
- 16 Evolution in a subdivided population
- 17 Representation of a generalised population
- 18 Fixation probabilities for the DBD and DBB dynamics
- 19 The Markov movement model
- 20 Movement strategies
- 21 Evolution over the complete graph
- 22 Evolution over the circle graph
- 23 Evolution over the star graph
- 24 Outline
- 25 Correlated movement II
- 26 The wheel and base model I
- 27 The well-mixed population scenario
- 28 Incentive functions for non-threshold dilemmas