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Classroom Contents
Modeling in Blender for Complete Beginners
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- 1 - Setup
- 2 - Edit mode
- 3 - Vertex, edge, face select
- 4 - Tools
- 5 - Extrude
- 6 - Bevel
- 7 - Inset
- 8 - Loop Cut
- 9 - Quads
- 10 - Knife
- 11 - Bisect
- 12 - Poly build
- 13 - Spin
- 14 - Subdivide
- 15 - Smooth
- 16 - Shrink / fatten
- 17 - Normals
- 18 - Shear
- 19 - To sphere
- 20 - Extra extrude tips
- 21 - Extrude along normals
- 22 - Extrude individual faces
- 23 - Extrude manifold
- 24 - Extrude to cursor
- 25 - Bevel profile shape
- 26 - Poke faces / triangulate
- 27 - Vertex slide
- 28 - Proportional editing
- 29 - Deleting and filling
- 30 - Separate and join
- 31 - Selecting tips
- 32 - Pivot point
- 33 - Bridge faces
- 34 - Merging
- 35 - Subdivision surface modifier
- 36 - Mirror modifier
- 37 - Applying modifiers
- 38 - Crate model
- 39 - Cafe building
- 40 - Image references
- 41 - Cash register
- 42 - Lamps
- 43 - Table
- 44 - Stool
- 45 - Carafe
- 46 - Plate
- 47 - Mug
- 48 - Vase
- 49 - Flower
- 50 - Vent
- 51 - Apple
- 52 - Apple box
- 53 - Counter
- 54 - Espresso machine
- 55 - Bicycle
- 56 - Edge split
- 57 - Camera
- 58 - Final position
- 59 - Materials and lights
- 60 - Render