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Embodied Intelligence
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Classroom Contents
The Task Specification Problem
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- 1 Embodied Intelligence
- 2 reward design
- 3 Model Predictions
- 4 Task objective
- 5 Deep networks likes to CHEAT Learn unwanted solutions
- 6 Adversarial Examples are not Bugs, they are Features
- 7 How to align Human and DNN features?
- 8 Data Augmentation Increases Robustness
- 9 Domain Randomization for Transfer
- 10 Procgen: Procedurally generated games
- 11 Critical Analysis of out-of-distribution Generalization
- 12 Consider Objects
- 13 What is a Model?
- 14 Co-optimization of control and environment
- 15 Contrastive Learning
- 16 The Task Specification Problem