MetaHuman Creator - Inside Unreal

MetaHuman Creator - Inside Unreal

Unreal Engine via YouTube Direct link

Usage for Games & Optimization

25 of 41

25 of 41

Usage for Games & Optimization

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MetaHuman Creator - Inside Unreal

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  1. 1 Countdown Video
  2. 2 News
  3. 3 Karma Earners
  4. 4 Community Spotlights
  5. 5 Inside Unreal Graphics Intro
  6. 6 Stream Introduction
  7. 7 MetaHuman Overview
  8. 8 MetaHuman Demonstration
  9. 9 Will There Be An Offline MetaHuman Creator?
  10. 10 How Do You Paint Textures On MetaHumans?
  11. 11 Clothing In MetaHuman Creator
  12. 12 Will MetaHumans Be Able To Be Used In Other engines?
  13. 13 DNA Files
  14. 14 Body Sculpting
  15. 15 Colourful Hair
  16. 16 Public Roadmap
  17. 17 Fantasy Creatures And Hybrid Humans
  18. 18 Character Creation Systems In-Game
  19. 19 Other 3D Software Support
  20. 20 Importing Scanned Data Into MetaHuman
  21. 21 Dynamic Material Instances On The Head
  22. 22 Thoughts On Effects On The Industry due to MetaHuman
  23. 23 Reference Image Importing
  24. 24 Symmetry Options
  25. 25 Usage for Games & Optimization
  26. 26 Differences from Photo Imagery and Scanned Data
  27. 27 Traditional Sliders VS Direct Manipulation Tool
  28. 28 Full Release Target
  29. 29 Further Future Optimization
  30. 30 Are there Plans to Unlock Constraints?
  31. 31 Database Knowledge
  32. 32 Other Pipelines/Ecosystems use alongside MetaHuman
  33. 33 How Long Did Development Take, And How Many People Were Involved?
  34. 34 IP And Usage
  35. 35 CSV Live Link Face Performance
  36. 36 Performance And Best Practices/Workflow
  37. 37 Can We Use MetaHuman For Production?
  38. 38 Exporting From Maya/UnrealEngine And Use In UE4 - Demonstration
  39. 39 Question Information and Direction
  40. 40 Final Notes From Guests
  41. 41 Information And Stream Wrap-Up

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