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Inside Unreal Graphics Intro
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Classroom Contents
MetaHuman Creator - Inside Unreal
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- 1 Countdown Video
- 2 News
- 3 Karma Earners
- 4 Community Spotlights
- 5 Inside Unreal Graphics Intro
- 6 Stream Introduction
- 7 MetaHuman Overview
- 8 MetaHuman Demonstration
- 9 Will There Be An Offline MetaHuman Creator?
- 10 How Do You Paint Textures On MetaHumans?
- 11 Clothing In MetaHuman Creator
- 12 Will MetaHumans Be Able To Be Used In Other engines?
- 13 DNA Files
- 14 Body Sculpting
- 15 Colourful Hair
- 16 Public Roadmap
- 17 Fantasy Creatures And Hybrid Humans
- 18 Character Creation Systems In-Game
- 19 Other 3D Software Support
- 20 Importing Scanned Data Into MetaHuman
- 21 Dynamic Material Instances On The Head
- 22 Thoughts On Effects On The Industry due to MetaHuman
- 23 Reference Image Importing
- 24 Symmetry Options
- 25 Usage for Games & Optimization
- 26 Differences from Photo Imagery and Scanned Data
- 27 Traditional Sliders VS Direct Manipulation Tool
- 28 Full Release Target
- 29 Further Future Optimization
- 30 Are there Plans to Unlock Constraints?
- 31 Database Knowledge
- 32 Other Pipelines/Ecosystems use alongside MetaHuman
- 33 How Long Did Development Take, And How Many People Were Involved?
- 34 IP And Usage
- 35 CSV Live Link Face Performance
- 36 Performance And Best Practices/Workflow
- 37 Can We Use MetaHuman For Production?
- 38 Exporting From Maya/UnrealEngine And Use In UE4 - Demonstration
- 39 Question Information and Direction
- 40 Final Notes From Guests
- 41 Information And Stream Wrap-Up