Making a Game in One Hour Using a Custom Engine

Making a Game in One Hour Using a Custom Engine

The Cherno via YouTube Direct link

- Changing the environment

11 of 20

11 of 20

- Changing the environment

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Making a Game in One Hour Using a Custom Engine

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  1. 1 - Intro and what we're doing
  2. 2 - Let's get started
  3. 3 - Creating the rocket in Blender
  4. 4 - Getting the rocket into Hazel
  5. 5 - Adding behavior via scripting
  6. 6 - Creating the pillars
  7. 7 - Adding the floor and ceiling
  8. 8 - Adding the score and game over
  9. 9 - Fracturing the rocket
  10. 10 - Particles!
  11. 11 - Changing the environment
  12. 12 - Pillar color cycling and glow
  13. 13 - Initial gameplay
  14. 14 - Speeding up the rocket over time
  15. 15 - Audio
  16. 16 - Better score font
  17. 17 - Fixing some minor issues
  18. 18 - Some beautiful gameplay
  19. 19 - Score animation
  20. 20 - Next steps and final thoughts

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