Completed
- Fracturing the rocket
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Classroom Contents
Making a Game in One Hour Using a Custom Engine
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- 1 - Intro and what we're doing
- 2 - Let's get started
- 3 - Creating the rocket in Blender
- 4 - Getting the rocket into Hazel
- 5 - Adding behavior via scripting
- 6 - Creating the pillars
- 7 - Adding the floor and ceiling
- 8 - Adding the score and game over
- 9 - Fracturing the rocket
- 10 - Particles!
- 11 - Changing the environment
- 12 - Pillar color cycling and glow
- 13 - Initial gameplay
- 14 - Speeding up the rocket over time
- 15 - Audio
- 16 - Better score font
- 17 - Fixing some minor issues
- 18 - Some beautiful gameplay
- 19 - Score animation
- 20 - Next steps and final thoughts