Completed
- One Sided Cloth Meshes
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Classroom Contents
Low-Resolution Asset Creation for Clothing and Accessories - Character Creator ZBrush Pipeline - Part 5
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- 1 - Intro
- 2 - Namespace High Res Naming
- 3 - Cinematic Res Breakup
- 4 - Game Res Breakup
- 5 - Game Res vs Grandma Pass
- 6 - Dynamesh Game Res
- 7 - Boolean Game Res
- 8 - Polygon Limits in CC
- 9 - SDiv 1 Game Res
- 10 - Polypaint Material IDs
- 11 - Exporting the High Res
- 12 - Low Res Breakdown
- 13 - Texture Set Material Assignments
- 14 - Unlock and Soften Vertex Normals
- 15 - Reverse Normals
- 16 - One Sided Cloth Meshes
- 17 - Edge Extrude for Cloth Assets