Low-Resolution Asset Creation for Clothing and Accessories - Character Creator ZBrush Pipeline - Part 5

Low-Resolution Asset Creation for Clothing and Accessories - Character Creator ZBrush Pipeline - Part 5

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- Unlock and Soften Vertex Normals

14 of 17

14 of 17

- Unlock and Soften Vertex Normals

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Low-Resolution Asset Creation for Clothing and Accessories - Character Creator ZBrush Pipeline - Part 5

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  1. 1 - Intro
  2. 2 - Namespace High Res Naming
  3. 3 - Cinematic Res Breakup
  4. 4 - Game Res Breakup
  5. 5 - Game Res vs Grandma Pass
  6. 6 - Dynamesh Game Res
  7. 7 - Boolean Game Res
  8. 8 - Polygon Limits in CC
  9. 9 - SDiv 1 Game Res
  10. 10 - Polypaint Material IDs
  11. 11 - Exporting the High Res
  12. 12 - Low Res Breakdown
  13. 13 - Texture Set Material Assignments
  14. 14 - Unlock and Soften Vertex Normals
  15. 15 - Reverse Normals
  16. 16 - One Sided Cloth Meshes
  17. 17 - Edge Extrude for Cloth Assets

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