Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile - Unite LA

Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile - Unite LA

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Intro

1 of 23

1 of 23

Intro

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Look Ma, No Jutter! Optimizing Performance Across Oculus Mobile - Unite LA

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  1. 1 Intro
  2. 2 Single Pass Stereo
  3. 3 Shadows Lighting
  4. 4 Color Space
  5. 5 AntiAliasing
  6. 6 Graphics API
  7. 7 Optimizations
  8. 8 VR Vapor GPU
  9. 9 Profiling Workflow
  10. 10 Optimizing a Frame
  11. 11 CPU or GPU Bound
  12. 12 Vertex Bound
  13. 13 Optimization Cycle
  14. 14 Questions
  15. 15 Lex
  16. 16 Gear VR
  17. 17 Perceptual Tricks
  18. 18 SteamVR vs Oculus SDK
  19. 19 Postprocessing
  20. 20 Why 72
  21. 21 When you cant hit 90
  22. 22 Does this apply to 2017
  23. 23 Whats not

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