Level Design in Hitman - Guiding Players in a Non-Linear Sandbox

Level Design in Hitman - Guiding Players in a Non-Linear Sandbox

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The Mission

13 of 22

13 of 22

The Mission

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Level Design in Hitman - Guiding Players in a Non-Linear Sandbox

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  1. 1 Intro
  2. 2 The Agenda
  3. 3 Alpha Build - The Showstopper
  4. 4 The Closed Alpha
  5. 5 Tutorial
  6. 6 The Mechanics
  7. 7 First Iteration
  8. 8 The Prologue
  9. 9 Guided Training
  10. 10 Requirements
  11. 11 Overview
  12. 12 Part 3 - Final Test
  13. 13 The Mission
  14. 14 Challenge Prototype
  15. 15 The Challenges
  16. 16 User Test
  17. 17 Final Version
  18. 18 Groundhog Day Quests
  19. 19 Opportunity Design Principles
  20. 20 Technical Changes
  21. 21 The Compromise
  22. 22 Learnings

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