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Intro
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Classroom Contents
Level Design in Hitman - Guiding Players in a Non-Linear Sandbox
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- 1 Intro
- 2 The Agenda
- 3 Alpha Build - The Showstopper
- 4 The Closed Alpha
- 5 Tutorial
- 6 The Mechanics
- 7 First Iteration
- 8 The Prologue
- 9 Guided Training
- 10 Requirements
- 11 Overview
- 12 Part 3 - Final Test
- 13 The Mission
- 14 Challenge Prototype
- 15 The Challenges
- 16 User Test
- 17 Final Version
- 18 Groundhog Day Quests
- 19 Opportunity Design Principles
- 20 Technical Changes
- 21 The Compromise
- 22 Learnings