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Lerp Smoothing: A Journey of Decay and Delta Time
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- 1 Start
- 2 How to lerp smooth
- 3 The problem of framerate dependence
- 4 Linear motion
- 5 What is lerp?
- 6 The non-linear behavior of lerp smoothing
- 7 Finding continuity
- 8 Unraveling recursion
- 9 Going framerate independent
- 10 Half-Life
- 11 Summary
- 12 tldr the useful part you want to copy/paste
- 13 Q: How important is experimenting with math?
- 14 Bonus slide: Differential calculus
- 15 Bonus slide: Spring physics
- 16 Outro