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How to Make VR Applications and Games with Lua: An Introduction to LOVR in 8 Minutes
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Classroom Contents
Learning Lua
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- 1 Learning Lua: A Quick Background and Getting Started with Lua Scripting Tools
- 2 Learning Lua: Part 2 - Succeeding in Scripting! When and How to use Print and Comments
- 3 Learning Lua: Part 3 - Creating Variables and Variable Types in Lua
- 4 Learning Lua: Part 4 - How to use Strings in Lua
- 5 Learning Lua: Part 5 - How to do Math and use the Math Library in Lua to make your life easier
- 6 Learning Lua: Part 6 - Why you need Functions in your scripts and how to pass values to them
- 7 Learning Lua: Part 7 - What is Variable Scope and why is it important?
- 8 Learning Lua: Part 8 - What is the String Library and why would I use it?
- 9 Learning Lua: Part 9 - How to use if - then (and else) in Lua scripting
- 10 Learning Lua: Part 10 Different types of Loops in scripting and when to use them
- 11 Learning Lua: Part 11- Using File Input & Output in Lua
- 12 Learning Lua: Part 12 - Tables, Table Library, Data Structures, Arrays, Lists, Records, Queues, Sets
- 13 Learning Lua: Part 13 - What is the difference between Pairs and iPairs?
- 14 Learning Lua: Part 14 - How and when to use Closure in scripting
- 15 Learning Lua: Part 15 - How to use the Operating System Library in Lua
- 16 Learning Lua: Part 16 Using Modules in Lua
- 17 Learning Lua Part 17 - Passing Arguments to Parameters
- 18 Learning Lua: Part 18 - Creating Recursion in Lua
- 19 Learning Lua: Part 19 Using Objects in Lua
- 20 Learning Lua: Part 20-Metatables & Metamethods in Lua to Simulate OOP.
- 21 Learning Lua: Part 21 Using Metatables & Metamethods to simulate OOP in Lua: Matrix Addiction
- 22 Learning Lua Part 22 Lua Rocks Adding a Module Repository
- 23 How to Make VR Applications and Games with Lua: An Introduction to LOVR in 8 Minutes
- 24 Learning Lua - Part 23: Using the Select Command in Lua
- 25 Tracking Player Selections in LUA