Completed
Learning Lua: Part 6 - Why you need Functions in your scripts and how to pass values to them
Class Central Classrooms beta
YouTube videos curated by Class Central.
Classroom Contents
Learning Lua
Automatically move to the next video in the Classroom when playback concludes
- 1 Learning Lua: A Quick Background and Getting Started with Lua Scripting Tools
- 2 Learning Lua: Part 2 - Succeeding in Scripting! When and How to use Print and Comments
- 3 Learning Lua: Part 3 - Creating Variables and Variable Types in Lua
- 4 Learning Lua: Part 4 - How to use Strings in Lua
- 5 Learning Lua: Part 5 - How to do Math and use the Math Library in Lua to make your life easier
- 6 Learning Lua: Part 6 - Why you need Functions in your scripts and how to pass values to them
- 7 Learning Lua: Part 7 - What is Variable Scope and why is it important?
- 8 Learning Lua: Part 8 - What is the String Library and why would I use it?
- 9 Learning Lua: Part 9 - How to use if - then (and else) in Lua scripting
- 10 Learning Lua: Part 10 Different types of Loops in scripting and when to use them
- 11 Learning Lua: Part 11- Using File Input & Output in Lua
- 12 Learning Lua: Part 12 - Tables, Table Library, Data Structures, Arrays, Lists, Records, Queues, Sets
- 13 Learning Lua: Part 13 - What is the difference between Pairs and iPairs?
- 14 Learning Lua: Part 14 - How and when to use Closure in scripting
- 15 Learning Lua: Part 15 - How to use the Operating System Library in Lua
- 16 Learning Lua: Part 16 Using Modules in Lua
- 17 Learning Lua Part 17 - Passing Arguments to Parameters
- 18 Learning Lua: Part 18 - Creating Recursion in Lua
- 19 Learning Lua: Part 19 Using Objects in Lua
- 20 Learning Lua: Part 20-Metatables & Metamethods in Lua to Simulate OOP.
- 21 Learning Lua: Part 21 Using Metatables & Metamethods to simulate OOP in Lua: Matrix Addiction
- 22 Learning Lua Part 22 Lua Rocks Adding a Module Repository
- 23 How to Make VR Applications and Games with Lua: An Introduction to LOVR in 8 Minutes
- 24 Learning Lua - Part 23: Using the Select Command in Lua
- 25 Tracking Player Selections in LUA