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Learn Stylized Shading with Shader Graph
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- 1 Intro
- 2 In this presentation
- 3 Shader Graph
- 4 "Stylised" look
- 5 Getting main light information
- 6 Lambert lighting model
- 7 Dot product (of two vectors)
- 8 File mode
- 9 Lambert lighting with shadows
- 10 Put the Custom Function node in a Sub-Graph
- 11 Visualise your values!
- 12 Calculating a simple specular
- 13 The position of a specular effect
- 14 Lambert model with Specular
- 15 The final graph
- 16 Lighting and shadows
- 17 Step operation
- 18 Gradient (or "ramp") shading
- 19 The hard transition on light and shadows
- 20 Using gradients
- 21 Pre-processing textures
- 22 The painted specular
- 23 Creating the paint dabs
- 24 Using them as specular
- 25 The backlight halo
- 26 The side shine
- 27 The graph
- 28 Want to learn more?