KOH the Face Stealer - Creature Sculpting Techniques in ZBrush

KOH the Face Stealer - Creature Sculpting Techniques in ZBrush

Michael Pavlovich via YouTube Direct link

- ZBrush Folders with Move Multiple

3 of 26

3 of 26

- ZBrush Folders with Move Multiple

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KOH the Face Stealer - Creature Sculpting Techniques in ZBrush

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  1. 1 - Intro
  2. 2 - ZBrush Scale Master
  3. 3 - ZBrush Folders with Move Multiple
  4. 4 - Subtool Master Copy Folder to Subtool
  5. 5 - Spotlight Reference
  6. 6 - Move Timeline Save Camera
  7. 7 - Head matching
  8. 8 - Orifice Refine
  9. 9 - ZRemesh and Project History
  10. 10 - Cloth settings for creature skin
  11. 11 - Thick Skin for wrinkles
  12. 12 - Head Membrane creation
  13. 13 - Transpose Cloth for membrane wrinkles
  14. 14 - Two Smooth brush algorithms
  15. 15 - Move with Backface Masking
  16. 16 - Baboon Spotlight Reference
  17. 17 - Reference Camera Match
  18. 18 - Refining Baboon head
  19. 19 - Baboon Teeth
  20. 20 - Baboon Tongue and Bend Curve
  21. 21 - Re-matching Reference
  22. 22 - Notes and Learning
  23. 23 - Hotkeys and Custom Brushes
  24. 24 - Learning new software
  25. 25 - ZModeler Close Convex Hole
  26. 26 - Timeboxing blockouts

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