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- Intro
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Classroom Contents
KOH the Face Stealer - Creature Sculpting Techniques in ZBrush
Automatically move to the next video in the Classroom when playback concludes
- 1 - Intro
- 2 - ZBrush Scale Master
- 3 - ZBrush Folders with Move Multiple
- 4 - Subtool Master Copy Folder to Subtool
- 5 - Spotlight Reference
- 6 - Move Timeline Save Camera
- 7 - Head matching
- 8 - Orifice Refine
- 9 - ZRemesh and Project History
- 10 - Cloth settings for creature skin
- 11 - Thick Skin for wrinkles
- 12 - Head Membrane creation
- 13 - Transpose Cloth for membrane wrinkles
- 14 - Two Smooth brush algorithms
- 15 - Move with Backface Masking
- 16 - Baboon Spotlight Reference
- 17 - Reference Camera Match
- 18 - Refining Baboon head
- 19 - Baboon Teeth
- 20 - Baboon Tongue and Bend Curve
- 21 - Re-matching Reference
- 22 - Notes and Learning
- 23 - Hotkeys and Custom Brushes
- 24 - Learning new software
- 25 - ZModeler Close Convex Hole
- 26 - Timeboxing blockouts