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Johannes Stein React for Game Development
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React for Game Development
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- 1 Johannes Stein React for Game Development
- 2 HOW DOES A GAME WORK?
- 3 EVENT-BASED GAMES
- 4 GAME PROGRESSES WITH EVENTS
- 5 GAME-LOOP BASED GAMES
- 6 GAME LOOP
- 7 ALLOWS THE EXECUTION OF ACTIONS EVERY FRAME
- 8 DIRTY RECTANGLE CHECKING
- 9 YOU KNOW HOW WE ARE RE-DRAWING EVERYTHING EACH FRAME?
- 10 ENTITY COMPONENT PATTERN
- 11 COMPOSITION OVER INHERITANCE
- 12 IN GAME DEVELOPMENT TERMINOLOGY...
- 13 ENTITIES TO ENTITIES...
- 14 SCENE GRAPH
- 15 ENTITIES IN A TREE STRUCTURE
- 16 SCENE MANAGEMENT
- 17 WE WANT TO BE ABLE THE TO SWITCH TO A SCENE
- 18 REACT NATIVE FOR GAME DEVELOPMENT?
- 19 NATIVE CONTROLS LOOK AND FEEL FOR EACH PLATFORM
- 20 IN GAME DEVELOPMENT...