Thinking Portable - How and Why to Make Your C++ Cross Platform

Thinking Portable - How and Why to Make Your C++ Cross Platform

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Guidelines - Filesystem Access

13 of 18

13 of 18

Guidelines - Filesystem Access

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Classroom Contents

Thinking Portable - How and Why to Make Your C++ Cross Platform

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  1. 1 Intro
  2. 2 Regular Cross-platform Releases
  3. 3 Cross Platform Code is Better!
  4. 4 More Standards Compliant
  5. 5 Future Resistant
  6. 6 More Tools Available
  7. 7 Static Analysis
  8. 8 Wider Customer Base
  9. 9 Guidelines - Build Tool
  10. 10 Guidelines - Choose Your Compilers
  11. 11 Guidelines. Choose Your Compilers
  12. 12 Guidelines - GUI Toolkit
  13. 13 Guidelines - Filesystem Access
  14. 14 Guidelines - Automated Builds
  15. 15 What If The Team Isn't convinced?
  16. 16 Unexpected Differences: Linking
  17. 17 Questions?
  18. 18 Jason Turner

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