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Classroom Contents
It's All a Numbers Game - The Dirty Little Secret of Scalable Systems
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- 1 Intro
- 2 Scaling
- 3 Costs
- 4 Core model
- 5 Performance test
- 6 Cache oblivious algorithms
- 7 Battling contention
- 8 Disruptor
- 9 Connection multiplexing
- 10 Single points of contention
- 11 Queues
- 12 Coffee shop analogy
- 13 Capacity planning
- 14 Case logging
- 15 We need to log
- 16 Separating reading and writing
- 17 Updates and replacements
- 18 SSDs
- 19 Memcache
- 20 Be simple
- 21 Perfect is not the answer
- 22 Mechanical sympathy
- 23 Not good enough
- 24 Structural engineering
- 25 Load testing
- 26 Testing to breaking point
- 27 When the replica takes over
- 28 When theres no load
- 29 Avoid being commercial
- 30 Eat together
- 31 Work together
- 32 Performance
- 33 Economics
- 34 Logging Framework