It's All a Numbers Game - The Dirty Little Secret of Scalable Systems

It's All a Numbers Game - The Dirty Little Secret of Scalable Systems

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Single points of contention

10 of 34

10 of 34

Single points of contention

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It's All a Numbers Game - The Dirty Little Secret of Scalable Systems

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  1. 1 Intro
  2. 2 Scaling
  3. 3 Costs
  4. 4 Core model
  5. 5 Performance test
  6. 6 Cache oblivious algorithms
  7. 7 Battling contention
  8. 8 Disruptor
  9. 9 Connection multiplexing
  10. 10 Single points of contention
  11. 11 Queues
  12. 12 Coffee shop analogy
  13. 13 Capacity planning
  14. 14 Case logging
  15. 15 We need to log
  16. 16 Separating reading and writing
  17. 17 Updates and replacements
  18. 18 SSDs
  19. 19 Memcache
  20. 20 Be simple
  21. 21 Perfect is not the answer
  22. 22 Mechanical sympathy
  23. 23 Not good enough
  24. 24 Structural engineering
  25. 25 Load testing
  26. 26 Testing to breaking point
  27. 27 When the replica takes over
  28. 28 When theres no load
  29. 29 Avoid being commercial
  30. 30 Eat together
  31. 31 Work together
  32. 32 Performance
  33. 33 Economics
  34. 34 Logging Framework

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