Intro to Tool Dev in Unity

Intro to Tool Dev in Unity

Freya Holmér via YouTube Direct link

- Drawing a Cartesian Grid

3 of 30

3 of 30

- Drawing a Cartesian Grid

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Classroom Contents

Intro to Tool Dev in Unity

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  1. 1 - Intro Twitch Partner Chatting
  2. 2 - Changing Grid Size
  3. 3 - Drawing a Cartesian Grid
  4. 4 - Gizmo Selection
  5. 5 - UI Events
  6. 6 - Tool Dev Tip: Read Unity's Source
  7. 7 - Position Handle
  8. 8 - Drawing a Polar Grid
  9. 9 - Snapping to a Polar Grid
  10. 10 - Saving Data Between Sessions
  11. 11 - Saving In Files
  12. 12 - Making a Prop Placement Tool
  13. 13 - Setting up the Editor Window
  14. 14 - Scene View Raycasting
  15. 15 - Spawn Radius, Count & Repaint Caveats
  16. 16 - Random Points in Disc
  17. 17 - What is Tangent Space?
  18. 18 - Cat Ears
  19. 19 - Design Patterns Rant
  20. 20 - Spawn Count Refresh
  21. 21 - Range Limiting
  22. 22 - Raycasting Points to Surface
  23. 23 - UI Deselection & Mouse Events
  24. 24 - Raycast from Cursor in Scene View
  25. 25 - Mouse Wheel to Change Radius
  26. 26 - Modifier Keys, Bitfields & Enum Flags
  27. 27 - Assignments!
  28. 28 - Making the Circle Match the Ground
  29. 29 - Outro
  30. 30 - Bad Teacher

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