Completed
- Editor GUI, Layout & Styling
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Classroom Contents
Intro to Tool Dev in Unity - An Improvised Live Course
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- 1 - Thor
- 2 - What is a Tool Developer?
- 3 - Field Attributes
- 4 - Gizmos
- 5 - Managers & ExecuteAlways
- 6 - Handles & Editor Preprocessors
- 7 - Drawing Bezier Curves
- 8 - Material & Mesh Modification Pitfalls
- 9 - MaterialPropertyBlocks
- 10 - Coloring Gizmos & Handles
- 11 - ScriptableObjects
- 12 - ScriptableObjects vs Prefabs
- 13 - Making a Custom Inspector
- 14 - Serialization of Fields & Types
- 15 - Editor GUI, Layout & Styling
- 16 - Shader Forge
- 17 - Recorder Tool
- 18 - Inspector Fields manual version
- 19 - Inspector Fields SerializedProperty version
- 20 - Change Detection & Updating Objects
- 21 - MenuItem Object Snapping Script
- 22 - EditorWindow Snapping Tool
- 23 - Assignment! Advanced Snapping Tool