Completed
- Gloss & Interpolators
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Classroom Contents
Intro to Shader Coding in Unity - An Improvised Live Course
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- 1 - Pre-stream chatting
- 2 - Shader vs Material
- 3 - Anatomy of Shaders
- 4 - Shader Code
- 5 - UV Coordinates
- 6 - Normals
- 7 - Lambert Shading & Dot Product
- 8 - Tonemapping & HDR
- 9 - Properties & Surface Color
- 10 - View Vector & World Position
- 11 - Phong BRDF & View Reflection
- 12 - Gloss & Interpolators
- 13 - Cel Shading & Thresholding
- 14 - Lerp, Inverse Lerp & Posterization
- 15 - Passing Data to Shaders
- 16 - Waves & Time
- 17 - Water in Garden of the Sea
- 18 - SDF Raytracing in Garden of the Sea
- 19 - SDF Raytracing of a Fractal
- 20 - Flowstorm Gameplay
- 21 - Flowstorm Level Editor