Intro to Shader Coding in Unity - An Improvised Live Course

Intro to Shader Coding in Unity - An Improvised Live Course

Freya Holmér via YouTube Direct link

- Anatomy of Shaders

3 of 21

3 of 21

- Anatomy of Shaders

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Classroom Contents

Intro to Shader Coding in Unity - An Improvised Live Course

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  1. 1 - Pre-stream chatting
  2. 2 - Shader vs Material
  3. 3 - Anatomy of Shaders
  4. 4 - Shader Code
  5. 5 - UV Coordinates
  6. 6 - Normals
  7. 7 - Lambert Shading & Dot Product
  8. 8 - Tonemapping & HDR
  9. 9 - Properties & Surface Color
  10. 10 - View Vector & World Position
  11. 11 - Phong BRDF & View Reflection
  12. 12 - Gloss & Interpolators
  13. 13 - Cel Shading & Thresholding
  14. 14 - Lerp, Inverse Lerp & Posterization
  15. 15 - Passing Data to Shaders
  16. 16 - Waves & Time
  17. 17 - Water in Garden of the Sea
  18. 18 - SDF Raytracing in Garden of the Sea
  19. 19 - SDF Raytracing of a Fractal
  20. 20 - Flowstorm Gameplay
  21. 21 - Flowstorm Level Editor

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