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Codi explains her lighting process - using overlay layer blending mode
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Classroom Contents
Illustrating Simple Characters and Environments - Part 2
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- 1 Start
- 2 Codi’s work and recap of day 1
- 3 Codi discusses using texture for creating depth
- 4 Reusing color palettes
- 5 How Codi developed her color palette
- 6 Adding and saving colors to PS swatches
- 7 Using IG to push yourself out of your comfort zone
- 8 How Codi’s texture process creates visual interest and frame’s the subjects
- 9 Val and Codi talk about their Design-off episodes
- 10 Adding more contrasting colors
- 11 Discussing Kyle T. Webster’s brush packs
- 12 Locking transparency or clipping masks to color inside shapes
- 13 Codi explains her lighting process - using overlay layer blending mode
- 14 Using the Clear brush mode instead of the eraser
- 15 Codi’s inspirations
- 16 Creating shadows and enhancing the light effects
- 17 Using reference while painting
- 18 Adding more contrasting shadows - texturing broad shapes
- 19 Sharing specific colors with chat - discussing ancient tech
- 20 Nostalgia vibes in Codi’s texturing
- 21 Artist Spotlight of Yudhi Aditya: https://www.behance.net/yudiiaditya
- 22 Diving back into Codi’s composition
- 23 Finding your happy place to draw inspiration from
- 24 Color theory discussion - checking values
- 25 Using contrast to draw attention
- 26 Recap of Codi’s work and advice for finding your interests