Illustrating Simple Characters and Environments - Part 2

Illustrating Simple Characters and Environments - Part 2

Adobe Creative Cloud via YouTube Direct link

Adding more contrasting colors

10 of 26

10 of 26

Adding more contrasting colors

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Classroom Contents

Illustrating Simple Characters and Environments - Part 2

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  1. 1 Start
  2. 2 Codi’s work and recap of day 1
  3. 3 Codi discusses using texture for creating depth
  4. 4 Reusing color palettes
  5. 5 How Codi developed her color palette
  6. 6 Adding and saving colors to PS swatches
  7. 7 Using IG to push yourself out of your comfort zone
  8. 8 How Codi’s texture process creates visual interest and frame’s the subjects
  9. 9 Val and Codi talk about their Design-off episodes
  10. 10 Adding more contrasting colors
  11. 11 Discussing Kyle T. Webster’s brush packs
  12. 12 Locking transparency or clipping masks to color inside shapes
  13. 13 Codi explains her lighting process - using overlay layer blending mode
  14. 14 Using the Clear brush mode instead of the eraser
  15. 15 Codi’s inspirations
  16. 16 Creating shadows and enhancing the light effects
  17. 17 Using reference while painting
  18. 18 Adding more contrasting shadows - texturing broad shapes
  19. 19 Sharing specific colors with chat - discussing ancient tech
  20. 20 Nostalgia vibes in Codi’s texturing
  21. 21 Artist Spotlight of Yudhi Aditya: https://www.behance.net/yudiiaditya
  22. 22 Diving back into Codi’s composition
  23. 23 Finding your happy place to draw inspiration from
  24. 24 Color theory discussion - checking values
  25. 25 Using contrast to draw attention
  26. 26 Recap of Codi’s work and advice for finding your interests

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